September 1st, 2023
Howdy Sleuths! Last week Brighella answered 34 of your questions and today I thought I would give you a little behind-the-scenes look at one of my favorite moments so far in the making of Nancy Drew: Mystery of the Seven Keys as well as answer more of your questions! View this post on Instagram A […]
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August 25th, 2023
Hi everyone! Brighella here from HeR Interactive. Last week we posted a video of part 1 of myself, Indy, and Roo answering some of your Q&A about us or Mystery of the Seven Keys! I hope you had a chance to submit questions on our Instagram. We’ll be posting more videos but I wanted to […]
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August 9th, 2023
Welcome to the Nancy Drew Games community, whether you’ve been around for decades or days! If you’ve been hanging out with us here on the Amateur Sleuth Blog for a while, thank you and welcome to today’s post! For those of you who are newer, we thought it was time to maybe reintroduce ourselves. There […]
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January 10th, 2014
Today a few of us went into this conference room… …to discuss something very important concerning the game we are currently working on. We pretty much brushed up on what the game is about, important elements, the characters and how they behave, the environments, themes, and a few puzzles. Why? Well… that’s kind of a […]
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July 19th, 2013
Yesterday we had a top secret meeting. Only a few people in the office even knew about it. I was one of the lucky ones to attend. My job was to write everything up on the whiteboard. Words. Places. Actions. Themes. Sentences half-formed. Lots of “hmmm…”s were said by the attendees. The rest of the […]
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May 15th, 2013
To get you up to speed on what we have been up to now that Ghost of Thornton Hall has released. The artists are working on their first round of environments for the next game, ND#29 (you can watch the preview video on our YouTube Channel now). The production team is working on creating the […]
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March 20th, 2013
Today is an important day in our office! Today Ghost of Thornton Hall has gone gold! This means our final game build is complete, no more changes are going to be made, and it is now off to be burned onto discs, printing the boxes and then packaged. There is a lot that goes into […]
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March 7th, 2013
Today we had a review meeting with the leads and design team. Our designer, Cathy, presented to us the results from our testers’ feedback and although it’s top secret information, I may venture to say that this game is looking really good! There were, however, some suggested edits to a few design elements and the […]
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January 10th, 2013
We had another top-secret walk-through meeting today for Ghost of Thornton Hall. I’ll try not to spoil it for you, but a small mention came up of a few second chances that we have done in the past. This instance is where you, as Nancy Drew, must make a quick-second decision to… well… do something. […]
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November 8th, 2012
It has come to the time where the design team has roughed-out the full story and play-through of Ghost of Thornton Hall, and we have begun our top-secret game walkthrough meetings for it! Ok, since the game is still a work in progress, we are still early in the animations, script, puzzles, and just about […]
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