January 21st, 2015
Today we spent several hours playing through the last third of Sea of Darkness. The puzzles led up to the grand finale and the culprit was identified. (No worries, I won’t give you the spoiler!) Much of the animation hasn’t made it into the game yet, so it was a little hard to imagine the […]
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August 23rd, 2012
Random Jackalope thought for the day: If we can get enough money raised on our Kickstarter campaign, we would start by porting Tomb of the Lost Queen, and then someday The Deadly Device as well…When that day comes, how cool would it be to say “I have The Deadly Device on my device!” or perhaps […]
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August 22nd, 2012
Perhaps you’ve heard the word “Beta” come up here and there. Let me explain what Beta here is, in a nutshell: Beta is a goal in our game-making process where all important logic, art, puzzles, animations, and conversations (convos as we abbreviate) are mostly done, and the game is at least playable. At this point, […]
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March 13th, 2012
Wow, we are still “running” here and working on a lot of things. Luckily I was able to check off a few from last week’s list. Whoo-hoo! I would love to tell you all about my Beta pass (where several of us in the office play through the rough game build all the way, testing […]
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