Archive for July, 2010


Sixty-Fifth Puzzle

And now for your weekly brain-training! – Puzzle 65 – — It looks like we might end up with a variety of interpretations on this one… tricky, tricky. Good luck to everyone! – Novel –

Read More »

Posted in: Uncategorized

All Told

Wheee! Nothing but fun and sun today… though no beach. Still, let’s settle on simplicity for the time being. So, I’m turning right to it. I had a good conversation with the designer of our Nancy Drew Adventure games, Cathy. She told me all about what’s been going on this week. -Blurb of the Week-Although […]

Read More »

Posted in: Uncategorized

Deliveries

Today was a hefty mail day… contest entries, magazines, office goodies. Many HI workers send packages here, for convenience-sake, I suppose. It does make for some interesting times though; lots of cool books and toys show up randomly. Every now and then it feels a little like Christmas, what with all the mystyery boxes being […]

Read More »

Posted in: Uncategorized

Out to Lunch

We have a few new faces in the office. Testers. Their sole job is to bend and break all the work we’ve done so far on Secrets Can Kill REMASTERED and Shadow at the Water’s Edge. It’s weird to think about. We pay them to play our games to a point of non-function… granted that’s […]

Read More »

Posted in: Uncategorized

Clerical Errors

I’ve been battling the Forces of Grammar today. Normally I’m not such a stickler for rules (see: Previous blog posts) but in certain aspects of my job it helps to stay on top of proper spelling and the sort. You have no doubt seen the occasional error beaming out from the page (web, print, and […]

Read More »

Posted in: Uncategorized

REMASTERED concepts

For Nancy Drew's 80th anniversary, we're remastering the very first game we created – Nancy Drew: Secrets Can Kill. It took us two years to create it, centered around a murder, and required a lot of disc switching!  A lot has changed since then, especially the technology, so since we had to go into the code […]

Read More »

Posted in: Blog

The 64th Weekend Puzzle

Say goodbye to the week and hello to the weekend. To help cross that threshold, I give you puzzle 64. Good luck! – Puzzle 64 – Translation aside, what is this: Uusia piirteitä – Fciri-ciri baru – Mnoves característiques – CÚj jellemzői – Hneue Eigenschaften – Gnye funksjoner – Nyeni özellikler – T Hint: The […]

Read More »

Posted in: Uncategorized

In-Action

Did you see the new trailer? It looks a lot prettier than I remember. ^.~ I’m hoping for some gameplay footage soon. Secrets Can Kill and Stay Tuned for Danger are the only games I’ve yet to play all the way through, so as you can expect I’m pretty excited about this one. Now I […]

Read More »

Posted in: Uncategorized

The Whirlwind Tour

The office has been pretty empty with so many at the “Casual Conference.” But that doesn’t mean we haven’t found time to create some cool new stuff. While I’ve been busy, I have had time to do some snooping of my own and I’ve seen the fine trappings of Secrets Can Kill REMASTERED content being […]

Read More »

Posted in: Uncategorized

It’s All About You

So there was a very interesting point made at the conference today. A few people spoke in a panel about communities and how they shape/effect your company and the games you make. It was definitely interesting. But one thing they talked about that really resonated with us is how much work your fans will do […]

Read More »

Posted in: Uncategorized

archives