February 6th, 2013
Woot! I bet you didn’t know that today is National Weatherman’s Day. In honor of that, we have a sale going on, today only, check it out: Also, I was out sick again yesterday, but I did not forget about the weekend puzzle. Here’s the solution: It was a Playfair cipher. Using the letters, you […]
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February 1st, 2013
Hooray for Fridays! What makes it awesome: It’s a beautiful day at the office, we’ll be playing games during lunch break, and will have other fun things going on later…I also got to see some new animations for Ghost of Thornton Hall. Oh. My. Wow. They are super cool animations!! (I think). XD Anyways, here’s […]
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February 1st, 2013
I was minding my own business, I promise, when something moved in the corner of my eye. I jumped a little when I finally noticed the little spider crawling passed my left hand up to the phone cord, and paused long enough for me to rescue my nearby phone and snap a photo. I don’t […]
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January 31st, 2013
After staring at gummy bears all day (small project that I’m working on), I had to rest my eyes for a bit and decided to venture in the office kitchen to study the current table puzzle we are working on. A few moments later our Lead Tester and Designer come in with a treat: microwave […]
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January 30th, 2013
Last July (2012) members from each department, along with the design team, sat down in a very important brainstorm meeting: the naming of ND#28 Ghost of Thornton Hall. This meeting was only to get a feel and better understanding of what was going to happen in the story, and then play around with different key […]
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January 29th, 2013
Over the weekend I impersonated a spy….or someone…stole a sapphire and bugged a pigeon. As in fed the pigeon a tracking device. If you guessed correctly, you’d know I’ve been playing The Phantom of Venice. The game, as well as some projects I’ve been working along with some snooping through art files here in the […]
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January 25th, 2013
Happy Friday! Here at the office we prepare for the weekend with lunchtime boardgames, and today in particular would involve a small team running a spaceship to defend the galaxy. Later, after working on our projects, I plan on sneaking into the game build for GTH and then snooping through the top secret project files […]
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January 25th, 2013
The first revealed hint from the past blog post 13 hints for 2013 has been revealed today! #5 on the list, “Director” was a reference to our Creative Director, Tim. Today we posted a video interview of this long-term Her Interactive artist who has worked on every Nancy Drew game to our YouTube Channel. Enjoy! […]
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January 24th, 2013
We have gone through many end-game awards over the years. At first, we were left to feel proud of ourselves over the accomplished game, which, after the closing letter, would drop us into the end credits. But when we made The Haunted Carousel, we added something a little extra to say “Well done!” Game awards! […]
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January 23rd, 2013
We have a Caption Contest winner! After the judges read through all comments on Facebook, it was narrowed down to Rachael G. of Australia for her caption: Gray: “So you don’t think wrapping ourselves in foil and paper clips to create little faraday suits would protect us?” Congrats Rachael! (Thanks for participating, everyone! Stay tuned […]
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