November 19th, 2014
For many of the Nancy Drew games, you start out at Nancy’s center of operations: her desk. This moment features Nancy desk in The Haunting of Castle Malloy, where you start off simply as a member of the wedding party in Ireland. Who knew that you’d end up with a mystery later? Well… you did… […]
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November 18th, 2014
Check this out! Our latest game, Labyrinth of Lies, is in the Alaska Airlines holiday gift guide! We are excited that so many people will get to see the game. ‘Cause I think this was a fun game. 🙂 Now the plane passengers will know about it. On a side note: Have you played The […]
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November 17th, 2014
Have you ever noticed that Nancy often offers her help to the characters she is visiting? She is a very helpful person! Originally in the books it is because Nancy is a kind person. In the games however, she has a second reason for helping the characters: That’s right. Nancy takes every opportunity to snoop […]
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November 14th, 2014
Today is the Twitter party! Head over to Twitter and follow us to participate in fun questions, trivia and prize drawings! The Party starts at 1:00pm PT. And here’s your weekend puzzle! Enjoy! Happy birthday to our fans! -Little Jackalope
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November 13th, 2014
Night time is the best time to get scared! Does it creep you out when the lights flicker in a game? It usually means that someone or something is nearby… trying to get to you or scare you. This Throwback Thursday features a scene from Ghost Dogs of Moon Lake, which you can get for […]
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November 12th, 2014
The holidays are coming up! It’s getting colder outside and may just snow this year here in Washington state. It’s time for cocoa, fireplaces, scarves and boots…and some indoor game-playing, I think! I may have a personal list of activities to do this winter season and a longer list of foods and baked goods to […]
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November 11th, 2014
Today at Her Interactive we had a small meeting where we took a look at navigation, cinematic styles, cut scenes and different perspectives. Even though we are very familiar with how we do things while making the latest game, it’s always good to take a step back at its design and look at the big […]
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November 10th, 2014
It has been pretty quiet here today in the office. The artists are busy working on the environments for SEA. The production team is working on some early game builds, connecting logic flags together and making the game functional. The sales and marketing team is planning ahead on holiday sales and things. There isn’t much […]
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November 7th, 2014
Since playing the Nancy Drew games, have you added any new words to your vocabulary? Words like “investigate” or “snoop” or “solve” or perhaps even… “rude?” (Minette says this like it means something good in Danger by Design.) Of course, there are also classic quotes from memorable characters, like “Don’t let the turkeys get you […]
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November 6th, 2014
Nancy is a rather bold detective! Do you recall the moments in the classic books where Nancy boldly snoops environments and enters through doors that are typically only meant for employees? Well… she does this in the games, too if hadn’t noticed: How’s your bravery? Do you often fear getting caught? Do you think you […]
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