July 27th, 2010
We have a few new faces in the office. Testers. Their sole job is to bend and break all the work we’ve done so far on Secrets Can Kill REMASTERED and Shadow at the Water’s Edge. It’s weird to think about. We pay them to play our games to a point of non-function… granted that’s […]
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July 26th, 2010
I’ve been battling the Forces of Grammar today. Normally I’m not such a stickler for rules (see: Previous blog posts) but in certain aspects of my job it helps to stay on top of proper spelling and the sort. You have no doubt seen the occasional error beaming out from the page (web, print, and […]
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July 23rd, 2010
Say goodbye to the week and hello to the weekend. To help cross that threshold, I give you puzzle 64. Good luck! – Puzzle 64 – Translation aside, what is this: Uusia piirteitä – Fciri-ciri baru – Mnoves característiques – CÚj jellemzői – Hneue Eigenschaften – Gnye funksjoner – Nyeni özellikler – T Hint: The […]
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July 22nd, 2010
Did you see the new trailer? It looks a lot prettier than I remember. ^.~ I’m hoping for some gameplay footage soon. Secrets Can Kill and Stay Tuned for Danger are the only games I’ve yet to play all the way through, so as you can expect I’m pretty excited about this one. Now I […]
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July 21st, 2010
The office has been pretty empty with so many at the “Casual Conference.” But that doesn’t mean we haven’t found time to create some cool new stuff. While I’ve been busy, I have had time to do some snooping of my own and I’ve seen the fine trappings of Secrets Can Kill REMASTERED content being […]
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July 20th, 2010
So there was a very interesting point made at the conference today. A few people spoke in a panel about communities and how they shape/effect your company and the games you make. It was definitely interesting. But one thing they talked about that really resonated with us is how much work your fans will do […]
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July 19th, 2010
It looks like we’re starting Monday with some off-site activity! This week we’ve got conferences and discussion panels to see at Casual Connect. It’s a pretty hip industry event that focuses heavily on causal games and gamers, and it’s being held right here in Seattle. Some of you might be familiar with our offerings in […]
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July 19th, 2010
We were scheduled to blog about the character designs from Nancy Drew: Trail of the Twister, but we had a lot more interesting discussions that came up over the past few days that we were wondering if our fans could help us understand. You guys think the Nancy Drew games are awesome and love playing […]
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July 16th, 2010
Alright sleuthers, let’s get cracking! – Puzzle 63 – wheN tasked wIth adding one more Clueand dangEr lurkS down each anD every hall,with Many puZZles and Mysteries left to do,My Question is: Just who will aNswer your call — I’m gonna guess that this will be solved fairly quickly. We shall see though… good luck […]
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July 15th, 2010
Did you see the newsletter yet? It’s absolutely brimming with good knowledge. I know we’ve just handed you TOT, and I hope your still living it up in the Dust Bowl, but we’ve got to keep rolling along. Don’t fret though, there’s plenty of time to solve every case. ^.~ Looks like the office is […]
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