February 8th, 2011
Our production department is scurrying to get a beta build done for some serious testing. This is the fast and busy part for them and I’m excited to test out this early version of the game. (I occasionally sneak a peek at some environment art, which is so beautiful and rich!) As for me, today […]
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February 7th, 2011
Not much on office news today. It’s a Monday and therefore it is the wake-up day of the week. I’ve been catching up on some art surrounding the game covers, and I’ve also been reading the message boards. We are very interested in reading about what our fans are talking about, it’s so much fun […]
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February 4th, 2011
It’s Friday! Yup, that means two wonderful things. One – I get to stop by and spread some end of the week cheer. 🙂 And Two – Weekend Puzzle! Jackalope’s been keeping things running well around here. It has been quite a busy Winter for us. Usually we get a little time to relax at […]
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February 3rd, 2011
A little excitement is stirring in the kitchen today; our 3D castle is becoming more vertical! Although there are a few confusing stone pieces left to put together, most of it has yet to be assembled. Here’s an image of the courtyard:Besides that I’ve been working with the cover designs of all our past games, […]
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February 2nd, 2011
This is a really exciting time for some of us in the office (and the perhaps the most infuriating for our fans). Ok, maybe it’s exciting only to me, because it’s a bit mind-boggling and slow at times. It’s the halfway point in creating a game when most of the art is done, the puzzling […]
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February 1st, 2011
As I may have mentioned before, every once and a while I would hear a horse whinny. It would come from any direction in this office, meaning not only is it coming from different locations, it also moves mid-whinny! After two months, I finally discovered the source: the new Nancy Drew Mobile Mysteries®: Shadow Ranch […]
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January 31st, 2011
I’ve heard some people in the office have been testing early game builds, which is exciting. (This is when much of the art is finished and it is then put together like a puzzle, then we see if it works). It is a motivation to imagine every task of ours as a challenging puzzle, it […]
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January 28th, 2011
Hiyo! It looks like Jackalope has been keeping you very up-to-date on all the office antics. It has been a pretty crazy year already, and we’ve got a lot more coming up! Hopefully you saw the newsletter and are now honing your mobile sleuth knowledge. We’ll be releasing more awesome content for the Mobile Mysteries […]
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January 26th, 2011
It is a beautiful, mellow day today where we can sit back in our chairs and quietly work on…whatever it is we do. (Magic, some might say). I myself am working on a new design that will be for drawing people’s attention to older and current games. I hope it will be clean and catchy […]
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January 25th, 2011
There sure has been commotion all day today! Our printer was getting fixed this morning, people coming in and out of meetings, our Game Production Manager has a broken leg yet paid us a visit, the end of the month is coming and a few of us are scrambling to finish writing our plans and […]
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