February 10th, 2011
We took a look at a proof of a box layout plus the embossing design, it’s is pretty cool to see our boxes from its early stages to the finished product. Also, another cover design for a new game is in the process of being fully illustrated (now that the layout design was decided upon). […]
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February 9th, 2011
I’m having quite a different day today. Office updates include the following: There’s a new office puzzle we are working on during our lunch breaks in the kitchen, (maybe I’ll post a picture when it starts to take formation), something smells in one of our refrigerators and we have yet to find the cause, testing […]
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February 8th, 2011
Our production department is scurrying to get a beta build done for some serious testing. This is the fast and busy part for them and I’m excited to test out this early version of the game. (I occasionally sneak a peek at some environment art, which is so beautiful and rich!) As for me, today […]
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February 7th, 2011
Not much on office news today. It’s a Monday and therefore it is the wake-up day of the week. I’ve been catching up on some art surrounding the game covers, and I’ve also been reading the message boards. We are very interested in reading about what our fans are talking about, it’s so much fun […]
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February 4th, 2011
It’s Friday! Yup, that means two wonderful things. One – I get to stop by and spread some end of the week cheer. 🙂 And Two – Weekend Puzzle! Jackalope’s been keeping things running well around here. It has been quite a busy Winter for us. Usually we get a little time to relax at […]
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February 3rd, 2011
A little excitement is stirring in the kitchen today; our 3D castle is becoming more vertical! Although there are a few confusing stone pieces left to put together, most of it has yet to be assembled. Here’s an image of the courtyard:Besides that I’ve been working with the cover designs of all our past games, […]
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February 2nd, 2011
This is a really exciting time for some of us in the office (and the perhaps the most infuriating for our fans). Ok, maybe it’s exciting only to me, because it’s a bit mind-boggling and slow at times. It’s the halfway point in creating a game when most of the art is done, the puzzling […]
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February 1st, 2011
As I may have mentioned before, every once and a while I would hear a horse whinny. It would come from any direction in this office, meaning not only is it coming from different locations, it also moves mid-whinny! After two months, I finally discovered the source: the new Nancy Drew Mobile Mysteries®: Shadow Ranch […]
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January 31st, 2011
I’ve heard some people in the office have been testing early game builds, which is exciting. (This is when much of the art is finished and it is then put together like a puzzle, then we see if it works). It is a motivation to imagine every task of ours as a challenging puzzle, it […]
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January 28th, 2011
Hiyo! It looks like Jackalope has been keeping you very up-to-date on all the office antics. It has been a pretty crazy year already, and we’ve got a lot more coming up! Hopefully you saw the newsletter and are now honing your mobile sleuth knowledge. We’ll be releasing more awesome content for the Mobile Mysteries […]
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