January 31st, 2011
I’ve heard some people in the office have been testing early game builds, which is exciting. (This is when much of the art is finished and it is then put together like a puzzle, then we see if it works). It is a motivation to imagine every task of ours as a challenging puzzle, it makes the more tedious jobs more fun. Sometimes an art project is a timed puzzle, documenting is like creating a story, and file management is like sorting the books in Danger on Deception Island. This might sound silly, but that’s how I sometimes perceive my tasks on my to-do list.
Speaking of puzzles, our lead tester mentioned my putting up an image of our office puzzle, found in the kitchen. It is going to be a 3D castle, but we are a long ways from it becoming… not flat. Here’s a quick peek of the entrance. As you cannot tell, there is nothing much more completed than this part:
You super sleuths solved that weekend puzzle zippy fast! Guess we’ll conjur up something weirder or harder for you next time.
Ta-ta for now,
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