Telling a Story: GTH

Today I finished playing through a rough build of Ghost of Thornton Hall. But I can’t share anything valuable about it at the moment. (NOOOO!!!)

Throughout the game play, I often thought about how the story was being told, and how all the activities and puzzles were connected. Telling the story we wish to properly share is its own art form. The design team must think about several things at once, especially how key points of the story are woven together. There are really a few “chapters” to the game that make up the entire story. In each chapter a new addition is added, like when Nancy discovers some vital information, and as soon as she backs away from the information (that could be found in a box, a book, a note or anything) you can sense that something is about to happen. And it does! Your eyes fix to the computer screen, watching the scary animation play out as you sit motionless…stunned and intrigued. After that scene, you come back to reality, save your game quickly, and decide it’s time to go and question a certain suspect again…

A proper balance to the pacing of the story includes a mixture of animations, clues, new things to discover, new leads, and new questions to ask the characters. This definitely keeps me intrigued as to what may happen next, and gives enough motivation to keep tracking down the answers to the mystery.

That being said, I’m curious to know what type of scares you like the best! Cast your thoughts in the new poll to your right!
Real ghost singing in GTH. Very eerie!
~Little Jackalope~

10 responses to “Telling a Story: GTH”

  1. It’s so cool to be able to hear how the games are made and the processes that have to be gone through in order to get the game that we all love playing! Thanks for sharing! P.S. Do you give out hints? 😉

  2. Looking forward for this game! 😀

  3. Hannah says:

    “After that scene, you come back to reality, save your game quickly, and decide it’s time to go and question a certain suspect again…”

    So true! I always have to be sure to save my game after parts like that. 🙂

    Neat to hear how the game storylines are written broken down like that for us. Thanks LJ!

  4. Hannah says:

    P.S. One of your options in the poll is “ghosts and shadows” shadows creep me out more than anything! Because they’re there and then they’re gone and then you doubt you saw them at all! And then you stop playing and start seeing things out of the corner of your eye! Then you have to shut your curtains and think you see something out of the dark window! 0_0 Just freaks me out.

    I voted for “scary noises and music.” 😉

  5. Anonymous says:

    Oooh! I can’t wait to play. You make it sound so awesome! I’m not sure if I’d make a good detective,as most of the things listed in the poll scare me. LOL

    From me,

  6. @Sara Elizabeth — I do give out hints, in the form of Weekend Puzzle answers! There have already been a few this year. 😉

    @♥ . r i n e t t e . ♥ — Me too! And I’ve already played it! XD

    @Hannah — I LOVE seeing things out of the corner of my eye!

  7. Anonymous says:

    This sounds like one of the best games yet. Can’t wait!

  8. Anonymous says:

    Can you tell us when the game is scheduled to be released?

    Barrett Schwartz

  9. HopeFollows says:

    Real ghost singing? In GTH? *Gasps.* Does that mean there was real ghost singing in Train to Blue Moon Canyon? Cos I always paid attention when John Grey shared that bit, and I could seriously hear the singing – however faint it was.

  10. Anonymous says:

    Thank you so much for leaving these hints! I love figuring out the puzzles. At first I couldn’t figure out why you would put these [ ]
    Then, I highlighted them. Sometimes, I’m such a dummy! 🙂

    The “Prove your not a robot.” thing is so funny! Again thanks for leaving these hints and especially the gummy bear video! TTYL

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