Today I finished playing through a rough build of Ghost of Thornton Hall. But I can’t share anything valuable about it at the moment. (NOOOO!!!)
Throughout the game play, I often thought about how the story was being told, and how all the activities and puzzles were connected. Telling the story we wish to properly share is its own art form. The design team must think about several things at once, especially how key points of the story are woven together. There are really a few “chapters” to the game that make up the entire story. In each chapter a new addition is added, like when Nancy discovers some vital information, and as soon as she backs away from the information (that could be found in a box, a book, a note or anything) you can sense that something is about to happen. And it does! Your eyes fix to the computer screen, watching the scary animation play out as you sit motionless…stunned and intrigued. After that scene, you come back to reality, save your game quickly, and decide it’s time to go and question a certain suspect again…
A proper balance to the pacing of the story includes a mixture of animations, clues, new things to discover, new leads, and new questions to ask the characters. This definitely keeps me intrigued as to what may happen next, and gives enough motivation to keep tracking down the answers to the mystery.
That being said, I’m curious to know what type of scares you like the best! Cast your thoughts in the new poll to your right!
Real ghost singing in GTH. Very eerie!