If you came to visit right now, you might think all we do is have meetings. And you’d be mostly right. Somewhere in this great machine we have amazing people designing characters that actually live and breathe in Nancy’s world, or developing new puzzles for a Nancy-caliber intellect (AKA “you.”) For a few of us, this means we get to observe on the fringes and compliment their work by shouting out requests.
Marketing can have a tremendous impact on design from the sidelines, nudging the “brain-trust” with a slight wave and a loud voice. How? Well, one tried and true method we love is, to ask what you like and figure out how to make it a reality! We have many discussions on how to improve content and gameplay, and much of it spurs from commentary and critiques that you give us. This week has been deeply steeped in this kind of activity.