The bugs are jumping around The Silent Spy this week as we further test and work on the game. For those who aren’t familiar with the jargon word “bugs” in our production cycle, here’s what we mean: Bugs are errors and hang-ups in the game. They can be anything from the game crashing, to characters saying something different than the text is written as, to puzzles not working, or things happening before they should. Those are just a few examples of bugs.
We have a great team of testers, and anyone in the office may stumble upon a bug. When a bug is found, we make a detailed note of what it is, where it can be found and then report it to the person working on that area of the game so they can fix it.
Today I was playing through the game for the first time, and besides running into a few bugs that I could easily maneuver around, there was one bug in particular that was giving me a tough time. An event was supposed to happen (and I could not avoid it), so when I approached the sequence, the game would crash and I could not continue playing.
After several different tries to get around it, (many noises of frustration could be heard coming from my general direction, including “Gah!” and “Arrrg” and, well… some growling) I decided to get up and seek assistance from our Designer, who quickly gave me the work-around solution. The bug had already been reported and will be implemented in tomorrow’s game build.
And onward we test, report, and fix each bug as the game production further progresses!
As for the weekend puzzle, it looks like it was solved, and now there is an interesting discussion happening on the Message Boards about the answer. I like to see your reactions to what this could possibly mean….*evil laugh*, and so far, no one has nailed what exactly what it means, yet.
Here’s the solution to the puzzle:
What is Cathedral? We will learn soon enough!