Modeling an Environement

Today we posted an interview with one of our fantastic 3D artists, Lyndon, on the Dare to Play blog.

It’s really fun to put a name to a specific part of a game and get to know more about who helped make the environments in each mystery. Lyndon helped create the main lab and the photolithography lab in The Deadly Device. Check out the early modeling phase compared to the end result where it is textured. (Another artist creates the textures to wrap the models).

~The etcher in the photolithography lab: early art and finished art~

I promise to continue interviewing the rest of the team here, (yes, this means everyone!) In fact, I just filmed an interview today with another worker. 😉 Stay tuned!

~Little Jackalope~

3 responses to “Modeling an Environement”

  1. Wow, so cool to see what it looked like in the early stages!:D
    EVERYONE!:D Yes! You’re awesome Little J:D

  2. Anonymous says:

    Ooh! I can’t wait to go read the blog. Cool machine. What does it do?

    From me,

  3. Cool! In the background of the etcher, before texturing, are those eraser marks on the chalkboard? Were those put in before the other textures?

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