We had a hurricane in the office yesterday. In the main conference room, several team members (mostly the design team and leads) and I got to sit in on a brainstorm session for the title of our next game that we are just starting to work on: ND#28. We need to begin the process of selecting a game title so that the artist(s) can begin work on the preview at the end of The Deadly Device.
Since our discussion is still top secret, I can share with you a little of the name game process from our last title: Tomb of the Lost Queen.
In the middle of making a game (oh perhaps 3/4 of the way in the game building process), we get the leads and design team together in the main conference room. Our designer briefs on the next story synopsis and together with the writer points out what the mystery emphasis is. (For TMB it was the curse and trying to find the lost queen.
We begin with significant key words (not all are shown):
And then play with different titles using those words (not all are shown):
- Hunt for the Lost Tomb
- Wrath of the Ancient Amulet
- Tomb of the Lost Queen
- The Search for the Lost Tomb
And then for a week or so, we think a little longer and offer any new ideas, next we send out an office-wide email with our top ten titles, and everyone votes. The marketing team then looks at the most popular choices and makes the final call. Once the title is selected, our production team decides the three-letter acronym (TMB). Voila! Team collaboration! So far for ND#28, all we have is the brainstorm notes from the meeting.
There aren’t any photos to help the topic of this post out, but I will include one for good measure:
(Me in color).
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