Being the day before pre-orders, we have been super busy preparing for Tomb of the Lost Queen. Tomorrow at noon, PST, you will be able to pre-order our Egyptian adventure game, whoo-hoo! In celebration of TMB finishing up here in the office, we had a company lunch meeting. The entire team then got to view the official trailer (which I’m super excited about. I think the trailer makes the game look adventurous! Which it is.) I’m curious to see what you think.
As for the Weekend Puzzle contest, we had an excellent turn out and not one person submitted an incorrect answer! Bravo! All you do is [take out those letters listed, and read the remaining]. You will get [Tomb of the Lost Queen trailer on Tuesday]. Which was an early heads-up for everyone who participated in the puzzle. (Lucky you! you were the first to hear about it.)
Aaaaaaaand we have a winner! Congrats to Alex H. from Golden, CO! Stay tuned for more puzzle contests in the future. 😉
Today we posted an interview with our Creative Director, Tim, on the new User Interface for Tomb of the Lost Queen. To accompany his interview, I will show you a little something that you haven’t exactly seen yet. Cursors!
This first gem arrow is for scrolling up and down, like in the task list and journal. The rotating yellow arrows are for rotating, of course. Now here’s something new: The hand! This hand is for touching, grabbing, and manipulating objects. The yellow quote bubble is for talking to animated characters, the big arrow is for going forward and moving around the game, and most important of all is the fancy magnifying glass cursor which lights up when you get to view something up close.
These cursors make it easy to play and identify what you are doing, and I really enjoy them. Beside the magnifying glass, I really like the hand. It makes me feel like my real hand is reaching through the screen and grabbing things, it’s…satisfying…as silly as that may sound. ^_^