Fixing Things: Computers and Stories

When things break, we pretend to be Nancy Drew, get creative and figure out how to fix what is broken. I took a picture a while back of this computer getting fixed. Apparently the sound card wasn’t working. Our super savvy techies were on the case!
Another problem solved: A few of us got to sit in on a meeting today to fix a little hole in the latest mystery we are working on. Our lead tester figured out a way to break the game, which is awesome, because that is her job. ^.^ We gathered in the meeting room to hear our designer’s solution. The area in the story lacked incentive to continue in the right direction, and therefore needed something interesting applied to lead the player further in solving the mystery.

I’m being very vague, if you’ve noticed. Perhaps I will take a picture of our meetings and save them for later when the game comes out. I will give you a big hint about what we were talking about: tomb. Yep, that’s all I will say. Maybe it will be more of an exciting give-away if I capitalized it: Tomb. Nope? How about italicized, capitalized, and an ellipsis added: Tomb…

Yep, I think that sounds more exciting…

We have an Amateur Sleuth contest happening tomorrow! Come back for a chance to win a prize!
~Little Jackalope~

3 responses to “Fixing Things: Computers and Stories”

  1. Anonymous says:

    Tomb of the Lost Queen perhaps? 🙂
    Personally, I think it would be fun to “break” the game as you say.

    BTW any word on an offical abbreviation yet?

  2. Anonymous says:

    OOH OOH OOH!! Maybe a secret message in the tomb!!

  3. Anonymous says:

    How about a game placed in Egypt in an old Tomb!that sounds fun!maybe there could be a curse.

    From me,

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