May 17th, 2011
Today we have an exciting update! Here is the official box art for The Captive Curse! With the help of several creative employees describing what the story, focus, and important elements are to this game, the designer came up with several different compositions. These compositions went through extensive edits, endured lots of critique, and in […]
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May 17th, 2011
Here’s the excitement for the day! The Captive Curse official box art has been posted on the Dare to Play blog! Whoo-hoo! If you saw it earlier today, you’d have noticed the little error on the box that read “CD-ROM”, which was incorrect. After a little scrambling to get the correct image with right information, […]
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May 16th, 2011
Hey Howdy Monday! This is sure to be an exciting week and I’m looking forword to letting you in on some of our secret information about what we’ve been working on. Keep a sharp eye out, we might surprise you in the future. o.O Here are a few more cakes. They look amazing, and looking […]
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May 13th, 2011
Yesterday, Blogger was down for maintenance which explains why I didn’t post. 🙁 I apologize for this inconsistency for those loyal followers who hang on these daily updates and oh so exciting adventures heard only from here. 🙂 There has been a change to the system requirements for playing the next Nancy Drew game. If […]
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May 12th, 2011
We are giving you a heads-up concerning some minor changes to our minimum requirements for our games to run. Many of you will not have to worry since many computers are already equipped and prepared for the latest and best gaming experiences. But just in case, please see below: NANCY DREW on PC Computers WINDOWS MINIMUM […]
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May 11th, 2011
When trying to do multiple things at once on a computer, be careful. Mine got tired from running so many programs at once, it almost decided to quit on me. Hang in there computer! You can do it! I now understand P.G. Krolmeister’s worry about his awesome technology and tools wearing out or breaking. How […]
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May 10th, 2011
We interviewed our Game Production Programmer, Alex, to give you an inside look at what it takes to create a Nancy Drew adventure game. HI: What do you do as Game Production Programmer? Alex: “Responsibilities include implementation of game logic, game play and puzzle scripting/programming; sound and video file conversion; asset integration; add/test in-game […]
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May 10th, 2011
I’m always excited to share inside information with you! This time I had the privilege of interviewing Alex, our Game Production Programmer to give you a new perspective from our offices. It’s always fun to see what others here are doing to help make such awesome games, and their contributions are much appreciated! Check out […]
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May 9th, 2011
Today a few of us went over some scheduling, and I must say, this month and next is going to be filled with the most exciting things! I’m super thrilled, of course, for everything that’s to come. It will be worth the wait. Anyways, congrats to the super-quick-savvy-sleuth who solved the weekend puzzle! Here’s the […]
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May 6th, 2011
Happy Friday everyone! With spring here, I thought it would be appropriate to incorporate a flower. Enjoy! ~Click for a larger image~ ~Little Jackalope~
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