Bing! You’ve got newsletter! You’re going to want to spend a lot of time with this one, we’ve really outdone ourselves for this launch. New platforms! Extra content! Early Launch! No wonder it’s been a madhouse… But you can read all about it in the monthly HI paper (so to speak). As for me, it’s Thursday, so I’ve sat down with another hard-working, candy-loving, HI employee.
This week’s interview is courtesy of our Art Director, Kyle. Listen and enjoy!
I’ve been helping manage bugs [errors] and fixes to puzzles and art for ND23. I’ve also got my own art environments to work on. I’m responsible for texturing a few key small environments that transition between major ones. Because our games are heavily laced with thematic elements, it’s important for me to make sure the lighting for these scenes reflect the transitions correctly, not just in terms of setting but also mood. I also handle a lot of boring, ‘paper-worky’ stuff… Yeah, that’s the technical term.
Sounds good to me! Thanks for the ‘skinny’ on what’s big!
Catch you folks tomorrow for the puzzle. Peace!
– Novel (9)