Community
Interview with Programmer Lead, Peter!
Thu, 2012-04-26 09:46 — HerInteractiveWe interviewed our Programmer Lead, Peter!
Her Interactive: How long have you worked at Her Interactive?
Peter: I’ve worked here just over 6 years.

Her Interactive: What are you currently working on?
Peter: I am working on an internal tool to help our designers. Currently, they forge the logic of the game out of sheer will and brainpower. If all goes well, they will have some support in their quest. I call this tool “Brain.”

Her Interactive: Do you have a favorite saying or quote?
Peter: Yes.
Her Interactive: And what is your favorite quote?
Peter: Do your best to present yourself to God as one approved, a worker who does not need to be ashamed and who correctly handles the word of truth. -2 Timothy 2:15

Her Interactive: If you could invent a gadget or machine, what would it be called and what would it do?
Peter: The gadget would make the consequence of a stupid action immediate so that practitioners of stupidity would associate bad results with stupid actions. I have no name for this gadget, and I clearly should not be allowed to invent things.

Her Interactive: If you were the main character of a video game, who would you be and what is your story or mission?
Peter: I would be Indiana Jones as he’s one of the few heroes whose life pattern is not ultimately self-destructive. My mission would be to recover lost artifacts, defeat the Nazis, have an awesome soundtrack and, of course, run away from snakes.

Her Interactive: What is your favorite Ice Cream Flavor? Either in real life or from the ice cream parlor in Alibi in Ashes?
Peter: I am partial to mint chocolate chip and to vanilla bean. But not together.

Her Interactive: What is your favorite movie?
Peter: I only get one? That’s so mean of you. Just for that, I’m going to pick “Mean Girls.” Know why? Because you’re a mean girl. See the connection? I want people to know how, like, smart I can be, and stuff.

Her Interactive: If confronted with one of the following options, which would you choose?
A) Expose and catch a criminal
B) Sleep in a haunted place
C) Hunt for treasure in a dangerous location
Peter: Clearly (A). (B) is impossible because you cannot sleep if you’re creeped out; (B) is a trap. (C) is just asking for bodily damage, and that will never be on my bucket list. (A), by process of elimination, is the only viable answer.
Thanks Peter for helping to put our games together and all of your hard work!
Tomb of the Lost Queen: Pre-order Facts
Tue, 2012-04-03 18:14 — HerInteractiveTomb of the Lost Queen pre-orders are now live! Head over to purchase your copy and receive the *Bonus Edition. The Bonus Edition includes these fun features:
- An extra Metagame award at the end
- Cell phone games
- Extra translation hotspots
- Cell phone charms
- Ability to call S.P.I.E.D. (Strange Phenomenon Inspectors: Extraterrestrial Division) for secret recorded messages
Pre-orders begin Tuesday, April 3, 2012. Pre-orders end Monday, May 7, 2012 at 12:00PM PST.
*Physical pre-orders are only available while supplies last.
If you order your copy after noon on May 7th, you will receive the standard game.
The official release date for Tomb of the Lost Queen is May 8, 2012. It will be in all major retail outlets then.


Shipping Options:
Physical pre-ordered games will ship out no later than April 30, 2012. Digital Download pre-orders will be available to download on April 30. If you ordered multiple items (other than TMB) they will ship at the same time as TMB does if you ordered them with the pre-order.
Depending on the shipping method you choose and your location, you may receive your game earlier or later than your friends. Physical games are shipped out of Minnesota, USA. Here are your shipping methods:
Within the US:
- USPS (Standard Post Office)
- Next Day
- Ground
- 2nd Day
International:
- Post (International Post – No Tracking Available)
- UPS
(Some international orders can expect delays up 3 weeks or more due to varied customs and delivery regulations.)

Strategy Guides:
Due to increases in printing costs, Strategy Guides starting with Tomb of the Lost Queen and subsequent games will only be offered as digital versions. Here are the facts and benefits of the digital guides:
- No shipping cost to you
- Guides are in .PDF format
- Can be printed out at home
- High quality resolution
- Unlike physical guides, the digital version is in full color
- Zooming in and out option in .PDF to better read text and view images
If you have further questionsconcerning ordering, shipping, or downloading, check out our Help Page here.
Interview with Creative Director, Tim
Mon, 2012-04-02 13:44 — HerInteractiveWe interviewed our Creative Director, Tim, who designed the new User Interface for Tomb of the Lost Queen!
Her Interactive: How long have you worked at Her Interactive?
Tim: About 14 ½ years. Probably longer than some of our players have been alive…gulp.

Her Interactive: How did you get into the game industry?
Tim: I went back to school to get a degree in Computer Animation and got my first job as an artist at, yes, Her Interactive. And they haven’t been able to get rid of me since!

Her Interactive: How instrumental were you in creating the new UI? How would you describe the process?
Tim: I was responsible for designing the look and feel of the UI and defining its behavior, but I got a lot of invaluable feedback along the way that brought it to where it is now. It was certainly a collaborative process. I would come up with a concept with several variations based on a lot of reference images that were used to draw inspiration from, and then a group of us would look at it and discuss what we liked and what we would like to see changed or added. I’d take that feedback and go back and make changes and then present it again for further feedback. It evolved a lot through that back and forth process.

Her Interactive: Why will fans of Nancy Drew games love the new UI?
Tim: It’s pretty to look at and is very easy to use. All the things that you use most in the game are right in front of you.

Her Interactive: What’s your favorite part of the new UI?
Tim: I really like how the expandable task list/journal turned out. And the new auto-sorting task list is a nice addition.

Her Interactive: Will fans of Nancy Drew games notice the higher resolution graphics used in TMB?
Tim: I think so. I pulled up a screen shot from one of our first games and was shocked to see how small the game screen was compared to TMB. You can really appreciate all the detail our artists put into these scenes now.

Her Interactive: What are you working on next that we should know about?
Tim: I’m helping to build out one of the environments for our next game. It’s been fun getting to do some 3d modeling again – I haven’t had a chance to do much of that in a while and although I’m a bit rusty, I’m enjoying it!

Her Interactive: If you were the main character of a video game, who would you be and what is your story or mission?
Tim: I would be a young man fighting against an evil tyrant, up against seemingly insurmountable odds using only his wits, his courage and his very life if necessary to save the one he loves. Either that or a Minecraft dude building all sorts of cool stuff!

Her Interactive: If you could travel to any place, either real or fictional, where would it be? What would you do there?
Tim: Heaven. Hang out with Jesus and ask a lot of questions.

Her Interactive: What is your favorite movie?
Tim: Oh, so many good ones… I’ll say the Lord of the Rings trilogy off the top of my head. Epic.

Her Interactive: What is your favorite TV show?
Tim: Firefly. Hands down the best TV show ever created. Why FOX! Why did you have to cancel it! :(

Her Interactive: Last question, what is your favorite video game of all time?
Tim: Ultima VII. I have fond memories of spending waaay too much time playing this game. I realized that I needed a break from it when I was driving down the road one day and saw a dead animal on the side of the road and my first instinct was to double click on it to see what I could loot from it. :)
Thank you Tim for creating a new and beautiful User Interface and for all the hard work you put into making these games!
Interview with 3D Artist, Josh
Thu, 2012-03-22 09:55 — HerInteractiveWe interviewed one of our awesome 3D artists, Josh!
Her Interactive: How long have you worked at Her Interactive?
Josh: It will be 6 years this July.

Her Interactive: How did you get into the game industry?
Josh: I’ve had a game system in my home since I can remember, so it’s always been an interest of mine. I took every chance I had to work around games. The art aspect always interested me the most, and I loved drawing, so when I had the chance, I decided to move out West and go to art school. After graduating, a friend of mine told me about a possible 3 month contract at Her Interactive for localization. I jumped at the chance to finally work at a video game company, and one thing lead to another. So after the contract, I stuck around!

Her Interactive: What was your favorite environment to work on?
Josh: The courtyard in The Captive Curse is one of my favorites. I just really liked the setting - nice and moody. At least, I hope it turned out that way!

Her Interactive: Is there an environment you’d like to create in the future?
Josh: I have always admired the architecture in London, so maybe a London street during the Victorian period.

Her Interactive: Name one environment and/or object you created and tell us a little about it.
Josh: Well I don’t want to say too much about TMB, but I did make the scene that shows up on the title screen that’s been shown. I don’t want to give away anything, but… things happen in there!

Her Interactive: If you were the main character of a video game, who would you be and what is your story or mission?
Josh: I would probably be a Knight, and have to go on a long quest to save the world! That’s what most video game artists do on their off time.

Her Interactive: If you could travel to any place, either real or fictional, where would it be? What would you do there?
Josh: I’d have to go to one of the worlds from a Final Fantasy game. Once there, I would have to learn some magic and try not to set myself on fire.

Her Interactive: What is your favorite movie?
Josh: Transformers: The Movie, the animated one from 1986. I watched it about 200 times as a kid, and will probably never watch another movie that many times. I also have transformers covering my desk here.

Thanks Josh for creating those awesome environments, we are looking forward to seeing all of your work in Tomb of the Lost Queen!
Tomb of the Lost Queen Cover Art
Fri, 2012-03-16 16:28 — HerInteractiveThe official box art for Tomb of the Lost Queen is now released! The marketing department and artists have been working hard these past few months to prepare for you this masterpiece. As seen below, we wanted to go for a spooky and beautiful combination. While the bright colors of the queen's attire and makeup draws you to the detail and intricacy of her royal headdress and gazing eyes, the creepy transition to her right side portrays her mummified state. It's almost as if her death calls out to you, beckoning you to learn more about her and her secrets that she has kept hidden for so long, protected by dangerous elements.

The scarab beetle that represented rebirth to the ancient Egyptians crawls along the edge of the coffin near the gold ankh, and the alert Egyptian cobra in the back slithers around the tomb, guarding the queen's final resting place with determination.
Below the title lays the modern-day dig site and encampment. In the middle of the dessert the tomb entrance has been revealed, once buried in sand, now appears ominous and intriguing at the same time. What could be hiding behind the threshold of thousands of years' history? Only the truly brave shall venture into the ground, into the past, and into the dangerous minds of clever royal Egyptians in Tomb of the Lost Queen.
Pre-orders begin April 3rd, 2012.
Official release date is May 8th, 2012.
New User Interface!
Mon, 2012-03-12 15:03 — HerInteractiveNancy has started many of her cases at her desk, her center of operations, where you get to learn about how to play the game and where you first learn about the mystery. Now, with the release of Tomb of the Lost Queen, we are excited to announce a new UI! Check out the before and after shots between the UI in Alibi in Ashes, and the new UI comparison below.
Old Main Screen:

Here is Nancy's Center of operations. How many times have you heard her say that? To begin your game, you had to click on the plane ticket or clue to start your case. Your inventory is accessed by clicking on the brown bag at the far left bottom of your screen, which is next to the journal. Your task list (if you play Junior Level) is in between the journal and your cell phone. Nancy's words (when she's talking to herself or when sound effects are shown) are displayed in the center on the black background. The black background completely surrounds the game play screen. On the bottom right you can find the Options button, the Load game, Save game, and Exit button. Have you ever accidently hit quit before saving?
New Main Screen:

Here is the new main screen that you first arrive at! To show off a cool screenshot, we filled in the screen space, so that there is no black surrounding all sides except for the base where we introduce you to your options. It is more clear and simple to read and understand the game options since they are now in written form, rather than images you need to hover over.
Old Difficulty Screen:

Once you clicked on your ticket, or clue in Alibi in Ashes, you are presented with the option of game play level. The police badges display Junior or Senior level.
New Difficulty Screen:

In Tomb of the Lost Queen, once you click on "New Game" you are taken to the game difficulty options. You have a pair of magnifying glasses to choose from: Junior Level will now be "Amateur Sleuth", after all that is what Nancy calls herself often, and Senior Detective will now be "Master Sleuth." The differences are listed in the charts seen in the image above.
Old Options Menu:
Remember the options menu (clicking on the gear icon) in Alibi in Ashes?

New Options Screen:

We have made a new menu bar where you can find all the buttons you need! By clicking on the magnifying glass "Menu" at the bottom left of your screen, you can save, load, exit, get help, adjust your options, and return to the main menu. No more accidently hitting the "Exit" button!
This new wood grain tool bar at the base of your screen displays, of course, the magnifying glass Menu button, then your cell phone on the left. In the center is your quick and easy-to-access inventory, where you can slide back and forth to see everything you have collected. Above your inventory is a black bar where you can read sound effects and Nancy's words when she talks to herself. To the right on the tool bar is your journal and task list, which rolls upwards for a better view, and then tucks back into the tool bar when you are finished. The task list has a special feature: when you check off a task, the finished tasks gravitates to the bottom, making room for the remaining tasks you have yet to complete at the top.
How do you like the new user interface? Stay tuned for the release of Tomb of the Lost Queen to experience this new update yourself! Happy Sleuthing!
Rachel -- Rest in Peace
Fri, 2012-03-09 17:45 — HerInteractiveHer Interactive has lost a huge Nancy Drew fan in Rachel Vaughn. Today, Rachel passed away at 17 due to Kidney Cancer. Through the Make-A-Wish Foundation, we were able to meet Rachel and make some of her wishes come true. Tomb of the Lost Queen will be dedicated to Rachel and you will see pictures of her in the game. Our thoughts and prayers are with her family at this time.

Interview with IT Admin, Larry
Thu, 2012-03-01 11:32 — HerInteractiveWe interviewed our IT administrator, Larry! He makes sure all of our computers, servers, software and everything technical works properly and is kept up to date. We can't do what we do without him!

Her Interactive: How long have you worked at Her Interactive?
Larry: I started on a “snow day” in November 2010. Me and my manager were the only people to come in that day, lol. Previously, I worked in the finance and aerospace industires. The game industry is totally new to me.

Her Interactive: If you could invent a gadget or machine, what would it be called and what would it do?
Larry: The Ronco Personal Teleporter-O’matic…self explanatory :)

Her Interactive: If you could travel anywhere and do anything, where would you go and what would you do?
Larry: If by “do anything” you’re implying guaranteed success, then go to Nepal and Climb Mt. Everest

Her Interactive: If you were the main character of a video game, who would you be and what is your story or mission?
Larry: It would definitely be an auto racing game…I’d be a driver on the F1 circuit.

Her Interactive: What is your favorite Ice Cream Flavor? Either in real life or from the ice cream parlor in Alibi in Ashes?
Larry: Minty Madness aka Mint Chip Ice Cream.

Her Interactive: What is your favorite movie?
Larry: Really tough question. I can’t get pick an order of my top 5. Goodfellas, Airplane, The Godfather, The Matrix, Apocalypse Now.

Her Interactive: Do you have a favorite saying or quote?
Larry: “Stop thinking...let things happen...and be...the ball.”

Her Interactive: If you attended a murder mystery dinner party, which character would you most likely be?
· The Culprit
· The Victim
· The Innocent Dinner Guest
· The Inspector
Larry: The Innocent Dinner Guest
-Thank you Larry for taking the time to share with us!
Interview with 2D Artist Jayme
Thu, 2012-02-09 11:26 — HerInteractiveWe interviewed one of our awesome 2D artists!

Her Interactive: When you were in elementary school, what did you want to be when you grew up?
I’ve always loved animals, so either a vet or a zoo keeper. However my drawing skills were quite sharp back in the day and I was always getting in trouble for doodling!

Her Interactive: How long have you worked at Her Interactive?
I started back in Fall 2005 with an internship on the art team helping out on Danger By Design. When that ended I started doing contract work localizing the older games into French and Russian. My first game I worked on as a 2D artist was the Legend of the Crystal Skull.

Her Interactive: Name one or more viewable items from a game you have created that we know of.
I made the artwork for the Paper Doll puzzle in Shadow at the Water’s Edge. That was quite exciting with all the different hair and clothing options.

Her Interactive: When you aren’t making awesome games, what do you do for fun? Any hobbies?
I enjoy reading and playing video games. I also spin my own yarn and knit as well when I can find the time.

Her Interactive: Is there a project you’d like to work on in the future?
I think something space or science based would be fun, I love learning about new things. I would also like to see Nancy help out at a zoo or aquarium!

Her Interactive: If you were the main character of a video game, who would you be and what is your story or mission?
I would be Commander Shepard, trying to save humanity and the rest of the galaxy from an ancient alien threat and extinction! My favorite types of games are RPGs where you can customize your character and explore everything at your own pace.

Her Interactive: What is your favorite Ice Cream Flavor? Either in real life or from the ice cream parlor in Alibi in Ashes?
Cappuccino Cream sounds like something I would want to try!

Her Interactive: If you could live in any environment from the games, where would you choose?
Tough decision, there has been so many beautiful places we’ve made in the games. However I love castles so I would have to go with Burg Finster in Germany!

Her Interactive: What is your favorite color combination?
Hmm… I have to go with Red and Black.

If you attended a murder mystery dinner party, which character would you most likely be?
- The Culprit
- The Victim
- The Innocent Dinner Guest
- The Inspector
I’ll say the Innocent Dinner Guest. I’ve been the Inspector previously at a friend’s dinner party and it was a blast, but I think I would enjoy following the unveiling of clues to the surprise of “who did it” at the end.
Thank you Jayme for all your hard work in making the games look great!
Important Update Regarding Physical Orders
Wed, 2012-02-01 17:08 — HerInteractiveDear Nancy Drew Fans-
As part of our efforts to constantly improve our web site and your shopping experience at herinteractive.com, we are pleased to announce that all Physical (box) orders of Nancy Drew Games will now be handled by Digital River. As you may recall, Digital River took over the Digital (electronic) downloads of our games late last year.
So what does that mean to you? The biggest change is that for the first time in our company’s history there is now one unified shopping experience on our site. You can now order both digital and physical products in the same cart and not have to deal with the hassle of two different storefronts on our web site.
The only change that you should notice is that your new account will be automatically created upon placing your first order of a physical Nancy Drew game title. If you have
already established an account with us via a digital download purchase, no further action is required. You’re good to go! It’s just that easy!
Other benefits will include:
• International Shipping!
• Global customer support - 24 hours a day, 7 days a week via email.
• Both physical and digital account history to reference at anytime at your
convenience.
• More payment options including PayPal, Wire Transfer or Check to purchase
our games.
• More shipping options.
If you have any questions about our new store, please let us know. Thanks for taking the time to read this important message.
-- The Her Interactive Team