The Making of "Secrets Can Kill"

Grab a look behind-the-scenes and see how this unique role-playing mystery game was developed.
Behind-the-scenes segments were created by rendering 3D frames at different stages of development. The first frame is a skeleton model of the environment. The second frame adds "skin" to the bones to give the model substance. The third frame adds textures and patterns onto the "skin" giving the location color and personality.

The final frame is where lighting and reflections are added producing a realistic feel and setting the mood for the environment.


The Boiler Room