Dare to Play!

Wednesday, August 08, 2007

Behind the Scenes, part II

continued from Part I

DEVELOPMENT - these are things that require programmers to write new code for actions that haven't happened before, usually puzzles or complicated scene swapping
N/A

PRODUCTION - this tells the people who actually put the scenes together about the logic - the IF this THEN do that part of the game
Allow P to eat as many bars as desired
Randomize eating sfx

LOCALIZATION - the games are translated into Russian and French, sometimes there are text changes that need to be made in the actual game in addition to the voice overs
N/A

DESIGN - things that can happen in the universe of the game
Consider making Nancy ill after X amount of bars eaten
Consider having Henry remark that Nancy's face is breaking out (in Eavesdropping) after ND eats X bars.
Consider a Meta Game Award for eating lots of chocolate.


VOICE-OVERS - lines that voice actors/actresses need to record
Need 7 variations of eating
{eating sounds}Mm... Yum... Oh, yeah...

{eating sounds}Yum… Gosh these things are good...
{eating sounds}Mm mm mmm...


So there you go - one very simple scene. Imagine how much work the designers need to do for complicated puzzles and multiple interactions with an object! And then they have to keep everything straight without mixing up one idea with another. Pretty amazing huh? No wonder it takes us so long to create a game. :)

PS. Good job to everyone who guessed she was eating a candy bar!

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