Behind the Scenes
We've never shown you the top secret design documents that help everyone keep track of the game universe, but I think I found something that I can share. It's only a tiny part of a scene, but nonetheless, I thought it might be interesting to future game designers. Below is a description of the scene. You'll see that it's fairly descriptive and must include what happens every time the player clicks on the hotspot. It also needs define how the action affects the rest of the game.:
The first time that player clicks on a bar, it'll go in her inventory, which she will bring to R.
The second (and any subsequent) time that the player clicks on the bars, we'll see a CU of a bar and then a CU of the bar open (with sfx) and then a fade out to a shot of the bar gone (but wrapper still there) and various ND eating sounds. Then we'll return to the initial shot of all the bars.
Rinse and repeat!
ART - these are instructions to the artists for what they need to draw. You'd be suprised how many pieces of art the artists need to come up with for each stage of the animation.
Need CU of bar all wrapped up
Need CU of bar unwrapped
Need CU of bar unwrapped but bar gone (eaten)
Hehe - this sounds like fun! Can you figure out what it is?
Next time we'll go over other parts:
DEVELOPMENT
PRODUCTION
LOCAL
DESIGN
VO

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