Tue, 2006-03-21 12:44 — Moving_Finger
We know what the characters in our next game will look like; tomorrow our choices will determine what they'll sound like. Happy, sad, angry, glad -- animation can only do so much to communicate a character's mood. The voice is what brings him or her to life. In fact, our auditions catch a lot of people by surprise. Having a nice voice, or exactly the right voice (young, old, mousy, bold) isn't enough. The ability to act is absolutely imperative. Delivery is everything. It's like playing a part in a radio drama. People must be willing to ham it up, to read their lines any number of different ways, to really understand the lines they're saying. I wouldn't wish the life of an actor on anyone. But I have to say, there are few things more exciting than being in a recording session with a truly good one.