This last Sunday was Father’s day, and many families celebrated together. Whether it was through greeting cards, dinner feasts, playing catch outside, or simply keeping quiet so he could take a good nap, the day was spent honoring our dads. Dads are an important part of families; they teach, encourage, strengthen, protect, and love in a way no other person can.
Many people do not have a father, but perhaps there is that one person that acts as or has characteristics of a father that are equally appreciated. Those men deserve a standing ovation as well!
Nancy is very close to her dad, Carson Drew. Being the only parent to the detective (besides the motherly housekeeper, Hannah Gruen) Carson highly values and loves his daughter. They often team up, helping each other with a case or two. Nancy has after all inherited her curious mind, sharp thinking, and passion for justice from her lawyer father.
There is always time to show that great man in your life how much you love and appreciate him and all that he does, so go out and treat him, let him have a peaceful nap, or simply enjoy some good times together. Dads are great! Let them know that.
Check out this greeting card Nancy gave to her father!
To the Best Fans in the World:
Megan and I read all of your feedback and we really appreciate the input. Recently we heard from a customer who pre-ordered the digital download of The Captive Curse. This customer wanted to know why they had to wait till June 28th to download and play the digital version of the game when other customers (those who ordered the physical box version) were able to play as soon as their shipment arrived.
Megan and I realized that this customer was right; they shouldn’t have to wait! So as of today, we are making the digital download immediately available for all those customers who pre-ordered the game in this format. Simply follow the link provided in your order confirmation email or go directly to our digital store (http://digitalstore.herinteractive.com/) and start downloading and playing The Captive Curse, ten days earlier than originally promised.
There is nothing more important to all of us at Her Interactive than delivering a fantastic experience to every customer, so please keep sending us your feedback. We’re listening.
Thank you and enjoy the game.
Stuart & Megan
There is a disturbance surrounding Castle Finster, and the inhabitants of the castle community are on edge! What is it that is making everyone nervous? Tales of a legend coming back do not easily convince the skeptical of a returning terror that lurks in the woods, but claw marks, missing livestock and other evidence proves that there is indeed activity.
Could it be the hybrid beast, the wolpertinger, stalking the woods? Perhaps the vampire known as the nachsayer, is watching, waiting to attack from above? What if there’s a buxenwolf, a fearsome werewolf hunting the premises? A poltergeist, the troublemaker of the ghost world, would certainly avoid detection when it wants to. Or maybe some sort of monster whose grotesque face is scary enough to send people running for their lives? Could it be one or several of these, or is there a logical explanation to the mayhem?
Perhaps it is best to not let our imagination get us carried away. Although Nancy gets scared at times, she knows there is always a logical explanation to everything, but depending on the circumstances, how often might she wonder about the other possibilities? Stay tuned for more on the captivating terror of Castle Finster. Check out the character profiles page, or better yet, solve the mystery yourself! Don’t leave this case in the dark, because the sooner it is solved, the sooner the castle inhabitants can regain their nerves! Pre-orders for the digital game end tomorrow, so hurry over before time runs out!
We interviewed our game cover designer Mark Tolleshaug on creating the art for the Nancy Drew games!
Her Interactive -- Tell us a little bit about yourself and how long you’ve worked with Her Interactive?
Mark -- "I am a graphic designer specializing in retail packaging and branding, though I like to call myself simply a "designer", because I love to dabble in all kinds of design, including graphic design, architecture, interior and industrial design. I began working with Her Intertactive in 1999, designing the Message in a Haunted Mansion box. It was the perfect first game to do, I mean who doesn't love haunted mansions! I have very fond memories of working on that one. The game sold very well, so I was asked to help with the next two boxes, and then it just went on from there.
Her Interactive -- How many of the Nancy Drew box designs have you worked on?
Mark -- "We are now working on the 25th game of the adventure series, but I've also designed several specialty boxes and collector's editions, plus the Nancy Drew Dossier series. So probably around 40 total."
Her Interactive -- Was your approach to The Captive Curse different than other packaging design projects?
Mark -- "Yes and no. Because it is part of a series, it was important to have continuity with other titles, so my general approach was the same. But this was the first package where I couldn't show the key subject or hook of the game, in this case the creature. The creature was the coolest, most mysterious aspect of the game, and incredibly scary I might add, and I couldn't show it anywhere on the box. So I had to find ways to create that mystery and fear without directly showing him. In the end, I did sneak him in on the box, hidden in a couple of spots."
Her Interactive --What was the single most important thing that you wanted to convey with this packaging design?
Mark -- "A story. I believe what sets the Nancy Drew packaging apart from other games on the shelf, is that the covers tell a story. My goal with each box is for the consumer to play out a story in their head just by viewing the cover, without even reading or knowing details of the game. It doesn't matter if that story is accurate to the game, initially, but I want them to begin to sense that a real adventure awaits. With The Captive Curse, the story is one of mystery and fear and sense of place: an old village in Germany. I also wanted to convey an underlying feeling of romance, not in the relationship sense, but in the experience and environment. I think old castles, stormy skies and ancient artifacts are romantic."
Her Interactive -- What do you enjoy most about working on the Nancy Drew brand?
Mark -- "For me, it's like designing a movie poster for a blockbuster movie each time. I get to immerse myself into the particular theme of that title and really try to present the game experience in the most dramatic way possible.
People often ask me which Nancy Drew package is my favorite, and I honestly choose the most current one, because I get so emotionally involved in them. When I look back, there probably are a few I appreciate more than others, The Creature of Kapu Cave, Legend of the Crystal Skull and Ransom of the Seven Ships are three that come to mind, but I think The Captive Curse is my favorite... for now :)"
Thanks Mark for sharing with us!
It’s finally here! The Captive Curse is now available for pre-order! When you pre-order from us, you will receive the Special Edition game that bonus content and additional game play…so get your copy today. Pre-orders end on June 15th.
Also, don’t forget to check out the official trailer for The Captive Curse that was just posted on our YouTube channel and The Captive Curse product page.
Get The Captive Curse before the special edition version is gone!