Nancy Drew Dossier: Resorting to Danger preorder have begun! You can order your game here. You might notice that it looks nothing like Lights, Camera, Curses even though they're both in the same series. We had to redo the packaging because it needed to look extremely different from the Adventure series games. Although we had tried to keep the two series similar looking, there was a lot of confusion about the gameplay for the Dossier series. Some people bought the Dossier series expecting to play the Adventure series game and they were sorely disappointed because it's not what they wanted. However, if fans go into the Nancy Drew Dossier series knowing that it's a fun logic-based hidden object puzzle mystery game, they'll love it! It's just Nancy Drew in a different game play style.
So for the box here's a few things we changed:
- we used a very yellow box - and yes, we know it's bright. It's actually meant to represent the classic yellow back books and stand out on the shelf.
- we decided to use a more illustrated style for the art instead of the realistic cover that we used before. This is to make it more obvious that the while the graphics are rich, they aren't rendered in 3D and made to look real.
- we added badges with objects in them to represent the actual game play. This was a fun addition that gives the customer a hint at what's in store for them.
- we added more information about the series and what type of game play to expect: hidden object puzzle mystery (not an adventure game)! Hopefully this helps set customers' expectations of the game.
So maybe it's not quite as pretty as the Lights, Camera, Curses box, but we think it definitely helps separate the two series so there's absolutely no confusion about what you're buying. What do you think?
And here's a sneak peak at what we have in store for the Lights, Camera, Curses box to make this a new series look.
As we've mentioned before, this game is a little different. After 20 games, we try to create new twists for each game. You might have noticed that there aren't as many suspects in the game. We did this on purpose - to give the island a very desolate feeling, so that you as the player would feel just as helpless and lonely if you were stranded on an island. In the end, we wanted our fans to feel more like they were on a quest to find the treasure and save Bess. It's less about who-done-it and more about saving your best friend. Afterall, saving Bess is what this mystery is all about. Are you ready to dive into danger to save your BFF? Get ready, because Ransom of the Seven Ships has already set sail and you don't want to miss the boat!
What do you think of the game so far?